
Most people will build their gangs’ rules to their models and aesthetic taste (the ‘Rule of Cool’) and with player skill and a hefty dose of Necromunda random outcomes thrown in, things balance out. Unless one gang picks nothing but top-tier, efficient weapons and the best equipment, and their opponents pick a medley of random trash, everything generally works. To a certain extent, that’s the game’s balancing mechanism. Necromunda is a campaign game and any gang taking part in a campaign has a hell of a lot of different options to spend credits on after each game. Today we’re going to talk about what particular things in the game might strike your group as ‘unfair’ and what to do about it. That’s very on-brand for life in the dystopian future, but it may interfere with your group’s fun.


The game has never been very well balanced, but with all this new stuff about, there are an ever-increasing number of rules which can bring a sense of unfairness to your campaigns. We’re back, Scummers! Now that all the House books have dropped, the Underhive is a very different place compared to when Gangs of the Underhive was first released.
